Pacby DEMO
A GB/GBC-like platformer made with the GODOT engine
This is a demo of my first platformer. I released it to gather some feedback about the level design and controls, after all it's my first game that isn't an endless runner with random generated obstacles.
The demo contains 3 levels (without bosses and music. I need help with those).
I also added a DMG GB filter to the fans of the original Game Boy.
It's 100% free. If you want to support me, you can donate on my ko-fi page.
Synopsis
You play as Pacby, a cute round character that loves to eat apples. (I haven't really thought the story of the game... ha ha)
Controls
Keyboard
- A & S - Walking
- D - Drop trought paltforms
- W - Use Door
- Space or Left Click - Jump
- E or Right Click - Shoot
- Enter - Pause
- Backspace - Turn On/Off DMG GB filter
Controller
- D-Pad/Left Stick - Walking
- Down - Drop trought paltforms
- Up - Use door
- Btn A - Jump
- Btn B - Shoot
- Start - Pause
- Select - Turn On/Off DMG GB filter
I hope that you like it :D Greetings from Venezuela 🇻🇪
Status | In development |
Platforms | HTML5, Windows, macOS, Linux |
Author | Rafagars |
Genre | Platformer |
Made with | Godot |
Tags | 2D, 8-Bit, Game Boy, Pixel Art, Retro, Short |
Average session | A few minutes |
Development log
- Bugs FixedSep 28, 2021
Comments
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maybe the story could be that Pacby is exploring the world to find more different types of apples and you get a new type of apple at the end of each level
Ooh sounds nice. Maybe I retake the project after this semester of college. I haven't give up on the game yet but I'm stuck with fixing the jump physics and how to code the bosses.
i bet there might be some guides on YouTube or if you search with the web
and good luck on college!
Thanks