A GB/GBC-like platformer made with the GODOT engine

This is a demo of my first platformer. I released it  to gather some feedback about the level design and controls, after all it's my first game that isn't an endless runner with random generated obstacles.

The demo contains 3 levels (without bosses and music. I need help with those). 

I also added a DMG GB filter to the fans of the original Game Boy.

It's 100% free. If you want to support me, you can donate on my ko-fi page.


Buy Me a Coffee at ko-fi.com

Synopsis

 You play as Pacby, a cute round character that loves to eat apples. (I haven't really thought the story of the game... ha ha)

Controls

Keyboard

  • A & S - Walking
  • D  - Drop trought paltforms
  • W - Use Door
  • Space or Left Click - Jump
  • E or Right Click - Shoot
  •  Enter - Pause
  • Backspace - Turn On/Off DMG  GB filter

Controller

  • D-Pad/Left Stick - Walking
  • Down -  Drop trought paltforms
  • Up - Use door  
  • Btn A - Jump
  • Btn B - Shoot
  • Start - Pause
  • Select - Turn On/Off DMG GB filter

I hope that you like it :D Greetings from Venezuela 🇻🇪


Download

Download
Pacby_Linux.zip 13 MB
Download
Pacby_Windows.zip 13 MB
Download
Pacby._MacOSzip 25 MB

Development log

Comments

Log in with itch.io to leave a comment.

(+1)

maybe the story could be that Pacby is exploring the world to find more different types of apples and you get a new type of apple at the end of each level

(1 edit) (+2)

Ooh sounds nice. Maybe I retake the project after this semester of college. I haven't give up on the game yet but I'm stuck with fixing the jump physics and how to code the bosses. 

(+1)

i bet there might be some guides on YouTube or if you search with the web


and good luck on college!

Thanks